Created by : Seth, Cas, Kyto and Eldrasin
Edited by: Lady A

Imperator Averzian

  • Imperator Averzian wages a relentless campaign, seeking not conquest, but annihilation. His entire will is bent to a singular ambition, to rend the veil between worlds and carve a breach into the Void itself.

    Through this wound, his infinite host shall pour forth, drowning Azeroth in darkness.

  • Overview
    This fight is a single phase game of Tic Tac Toe.
    The room becomes a 3x3 grid. The boss tries to claim spaces.
    If he completes three in a row, vertically, horizontally, or diagonally, the raid wipes.
    Your job is to control which tiles he claims and never let him finish a line.

    Core Mechanics

    The Board
    The floor becomes a visible 3x3 grid. The boss will attempt to claim tiles throughout the fight. Your positioning and add control determine which tiles he takes.

    Umbral Collapse and the Adds


    *The boss spawns 3 immune adds.
    * Tanks select 2 of them.
    * Each selected add is destroyed by soaking Umbral Collapse.
    * This is a group soak. If players do not stack with the tank, it will likely kill them.
    Tanks must swap after each soak.

    The third add becomes a portal:
    * The portal spawns smaller adds.
    * These must be AoE’d down.
    * Interrupt their casts.

    **Positioning Rule**
    The boss and all adds must stay at least 10 yards away from any claimed tile.

    If they are too close:
    *They become immune.
    *They deal 75% increased damage.
    *This is non negotiable.

    Other Mechanics
    * Dodge frontal beams from the boss.
    * Do not stand in swirlies.

    In other words, If it looks bad, move.

    • Not soaking Umbral Collapse with the tank.

    • Standing in beams.

    • Standing in swirlies.

    • Failing to soak properly.

    • Letting adds free cast.

    • Letting the boss or portals get within 10 yards of claimed tiles.

    • Letting the boss complete three in a row.

    • Sustained raid damage throughout the fight.

    • Heavy spikes during Umbral Collapse soaks.

    • Swap after each Umbral Collapse.

    • Keep the boss at least 10 yards away from claimed tiles at all times.

    • On Pull

    • The boss must also be kept 10 yards away from the active adds, not just claimed tiles.

Imperator Averzian Simplified

Control the board. Soak with tanks, kill portal adds, and never let the boss complete three in a row.

Vorasius

  • A colossal predator born in the wastes of the Voidstorm, Vorasius is grew to an incredible size fueled by an endless hunger. Summoned to the battle raging at the base of the Voidspire by Voidlight Everdawn, this colossal monster now feasts on both sides.

  • Overview

    Single phase fight with repeating mechanics.
    The boss does not move.

    The fight revolves around:
    * Managing crystal walls
    * Surviving the breath
    * Using adds to break the walls

    Core Mechanic
    Tank Smash → Crystal Wall

    The boss casts a heavy tank hit that:
    * Deals large damage to the tank
    * Spawns a crystal wall from the boss to the back of the room
    * These walls block movement and line of sight.

    Breath Ability
    The boss will cast a breath attack and slowly sweep it from one side of the room to the other.
    If a wall is between you and the safe side, you cannot escape and will die.

    **Top Tip** At the start of the breath cast, the boss turns his head toward the side he will begin sweeping from. Move early.

    Breaking the Wall
    Blistercreep adds spawn near the walls.
    * They fixate a random player.
    * The fixated player must kite the add to the crystal wall.
    * When the add dies next to the wall, it damages the wall.

    Do not kill the add early and do not kill all adds at once.

    Other mechanics

    Expanding Donut
    After the tank smash, a ring expands outward from the boss.
    Step out of it.

    Primordial Roar
    The boss pulls all players toward him.
    If you are near the edge, you can be pulled off the platform.

    • Getting hit by the breath.

    • Standing in the tank smash.

    • Standing in the expanding donut.

    • Getting pulled off the platform by Roar.

    • Killing Blistercreeps before they reach the wall.

    • Killing multiple Blistercreeps at the same time and wasting explosions.

    • Failing to break walls and trapping the raid during breath.

    • Large burst damage from Tank Smash and Primordial Roar

    • Be ready for back to back pressure after smash.

    • Swap after 2 stacks from Tank Smash.

    • Be prepared for heavy hits during wall spawns.

    • On pull

    • Each crystal wall requires two Blistercreep explosions to break.

Vorasius Simplified

Break the walls using the adds, dodge the breath and donuts, and do not get pulled off the platform.

Fallen-King Salhadaar

  • After turning on Xal'atath, the fallen king Salhadaar has become a captive of the very Shadowguard he once commanded. Tortured, delirious, and infused with the Void, he awaits his death -- or a chance to win his people's freedom from Xal'atath's grasp.

  • Overview

    One phase fight with a repeating intermission.

    The loop:
    * Kill priority targets.
    * Manage debuffs and positioning.
    * Survive intermission.
    * Repeat until dead.

    Core Mechanics

    Shadow Orbs
    At the start of each phase, 3 orbs spawn at the edge of the room.
    * They move toward the boss.
    * If any orb reaches him, the raid wipes.
    * Kill them immediately.

    Tanks: One orb spawns close to the boss. Move him away from it.

    Fractured Image Adds
    The boss summons adds during the phase.
    * Interrupt them.
    * Stun or crowd control them.
    * Kill them quickly.

    Uncontrolled casts will overwhelm the raid.

    Intermission
    At 100 energy:
    * The boss begins rotating.
    * Spinning beams sweep around the room.
    * He takes 25 percent increased damage.

    This is high damage on the raid.
    Dodge beams while pushing damage into the boss.

    After intermission, move the boss. A puddle will be left at his feet.

    Other Mechanics

    Despotic Command (Dispellable DoT)
    * Applied to random players.
    * Creates a circle around them that damages anyone inside.
    * When dispelled, it drops a puddle on the ground.

    Players must move out before being dispelled.
    Healers should not dispel early.

    Shattering Twilight
    Targets players and creates star shaped lines radiating from them.
    Affected players must:
    * Move away from the group.
    * Avoid clipping others with the lines.

    • Letting an orb reach the boss.

    • Standing in beams during intermission.

    • Standing in puddles.

    • Ignoring tank debuff stacks.

    • Not moving out with Shattering Twilight.

    • Dropping Despotic Command circles in the group.

    • Failing to interrupt Fractured Images.

    • Heavy raid damage during intermission.

    • Do not dispel Despotic Command until the player is clear of the group.

    • Swap when the stacking debuff becomes dangerous.

    • Move the boss away from nearby orbs.

    • Reposition him after each intermission to avoid puddles.

    • On pull

    • Orbs apply a stacking raid wide DoT when killed.

    • Shattering Twilight bounces to additional players if it hits someone.

      Spread correctly or it chains.

Fallen-King Salhadaar Simplified

Kill the orbs fast, control the adds, dodge beams in intermission, and move out with your debuffs.

Vaelgor & Ezzorak

  • Born as clutchmates in the red dragonflight, Vaelgor and Ezzorak were once the guardians of all living things. Now, twisted by the dark will of Xal'atath, all that remains of their former selves is their unyielding bond to one another.

  • Overview

    Two phase fight with two dragons.
    Both are active for the entire encounter:
    * One is on the ground.
    * One is in the air.
    * They swap roles over time.

    Important rules:
    * Keep the dragons 15 yards apart.
    * Keep their health within 10 percent of each other.

    If their health drifts too far apart, you will wipe.

    Core Mechanics

    Phase 1:
    Vaelgor (Ground Abilities)


    Nullbeam
    * A frontal attack that must be soaked by the raid.
    * Stack in front to split the damage.

    Immediately after:

    Nullzone
    * A void zone appears.
    * Players are tethered to it and pulled inward.
    * Run away from the zone until your tether snaps.

    Dread Breath
    * Frontal aimed at a random player.
    * Anyone hit is feared for a long duration.

    Targeted player must aim it away from the raid.
    Healers can dispel the fear.

    Ezzorak (Ground Abilities)

    Void Howl

    * Circle appears on every player.
    * Circles explode shortly after.
    * Each player leaves behind an orb.

    Spread lightly before the explosion.
    Interrupt and AoE the orbs immediately.

    Gloom
    * A large orb travels from the boss toward the edge of the platform.
    * If it reaches the edge, it creates a large permanent void zone.

    Up to 5 players can walk through the orb to shrink it before it reaches the edge.
    Each soak applies a stacking debuff.

    Do not ignore this orb.

    Phase 2: 100 Energy

    Both dragons take flight.
    * Heavy pulsing raid damage begins.
    * A golden barrier appears in the center.

    Players must stand inside the barrier to survive.

    During this phase:
    * Kill the large add.
    * If you get the purple circle, move out of the group inside the barrier.

    Do not clip others inside the safe zone.

    • Letting the dragons drift more than 10 percent apart in health.

    • Standing behind the active dragon.

    • Overlapping during Void Howl.

    • Failing to soak Gloom.

    • Not entering the golden barrier in Phase 2.

    • Aiming Dread Breath into the raid.

    • Not moving out with the purple circle in Phase 2.

    • Poor orb control from Void Howl.

    • Dispel fear from Dread Breath quickly.

    • Heavy raid damage after Nullzone.

    • Sustained pulsing damage in Phase 2.

    • Keep dragons at least 15 yards apart at all times.

    • Position them so frontals are aimed away from the raid.

    • Coordinate damage to keep them within 10 percent HP.

    • Swap if required by tank debuffs.

    • Be ready to reposition quickly when they swap air and ground roles.

      Your positioning controls most wipes in this fight.

    • On pull

    • After snapping Nullzone tethers, players take a heavy DoT.

    • Healing coordination becomes much more important.

Vaelgor & Ezzorak Simplified

Keep the dragons apart and within 10 percent HP.
Soak Nullbeam and Gloom, spread for circles, aim breaths away, and stack in the barrier for Phase 2.

Lightblinded Vanguard

  • Once paragons of the light, Lightblood, Bellamy and Senn have surrendered to their own blinding zealotry -- their faith perverted into ruthless fanaticism now compels them to smite all who oppose them.

  • Overview

    Single phase council fight against three Paladins.

    All three are active at the same time.
    They must die at roughly the same time.

    If one dies significantly earlier than the others, the fight becomes much harder or unwinnable.

    Aura Cast

    When a boss reaches 100 energy:
    * They cast a powerful aura around themselves.
    * Players must move out of the aura.
    * Tanks must move the other two bosses out of it as well.

    Do not overlap bosses inside an active aura.

    Other Mechanics

    Execution Sentence

    A targeted soak mechanic.
    * The assigned players must soak it.
    * Failing to soak will likely kill the target.

    Avenger’s Shield
    Targets a player.
    * Move away from the group.
    * Do not bounce it through the raid.

    Absorb Shield

    A boss will gain a shield.
    * Break it quickly.
    * Interrupt Blinding Light.

    • Not soaking Execution Sentence.

    • Standing in active Auras.

    • Standing in Consecrated ground on Heroic.

    • Not moving bosses out of Auras.

    • Letting one boss die too early.

    • Failing to interrupt Blinding Light.

    • Not moving away with Avenger’s Shield.

    • Heavy raid damage after Sacred Toll.

    • Heavy damage during Execution Sentence.

    • Keep bosses stacked for cleave.

    • When an Aura is cast, move the other two bosses out immediately.

    • Swap after Judgement.

    • Coordinate damage to ensure bosses die evenly.

    • On pull

      **Note** Bosses may gain a dispellable immunity.
      Be ready to remove it quickly.

  • Information not yet available

Lightblinded Vanguard Simplified

Keep bosses even in health, move them out of Auras, soak Execution Sentence, and break shields fast.

Crown of the Cosmos

Crown of the Cosmos Simplified

  • info

Chimaerus, the Undreamt God

  • When Aln'hara was taken from her Cradle, only pain and madness was left to shape the chaos of the rift. Chimaerus feasted on the void left behind, gorging itself on other nightmarish manifestations. Now it stands as the monster within the rift - a being of agony and rage.

  • Overview

    Two phase fight.
    Phase 1 is split across two realms:
    * The Ordinary Realm
    * The Aln Realm

    The raid must split between them.

    Phase 2 is a platform bombardment phase before returning to Phase 1.

    Repeat until dead.

    Phase 1: Two Realms
    Realm Split


    The raid splits in half:
    * One group remains in the Ordinary Realm.
    * One group goes to the Aln Realm.

    The boss casts Alndust Upheaval on the tank.
    Players who soak this are sent to the Aln Realm.

    Swap which group goes down each time.

    Do not go to the Aln Realm twice in a row.

    Aln Realm: Add Control

    In the Aln Realm:
    * Multiple adds spawn.
    * Tanks must pick them up and move them away from the boss.
    * Kill them quickly.

    One large add spawns with a shield covering half its health.
    * Break the shield first.
    * When the shield breaks, the add returns to the Ordinary Realm.
    * It begins moving toward the boss.

    This add must be:
    * Slowed
    * CC’d
    * Killed before it reaches the boss.

    If it reaches him, it is very likely a wipe.

    Phase 2: Sky Bombardment

    The boss takes to the air.
    * The platform fills with damaging, slowing pools.
    * Adds spawn during this phase.

    Raid priority:
    * Gather and kill the adds quickly.

    The boss then casts Ravenous Dive:
    * He crashes into the platform.
    * Deals heavy raid damage.
    * Consumes any remaining adds.

    Leftover adds make this much worse.

    After the dive, return to Phase 1.

    Other Mechanics
    Consuming Miasma


    One player receives this debuff:
    * Blue circle around them.
    * When dispelled, it removes all floor pools.

    Healers must wait to dispel until the player is positioned near pools.

    This is your pool cleanup tool.

    Frontal Attack

    The boss casts a frontal cone:
    * Applies a heavy bleed.
    * Avoid it completely.

    • Going to the Aln Realm twice in a row.

    • Standing in pools.

    • Letting the large add reach the boss.

    • Standing in frontals.

    • Standing in Ravenous Dive.

    • Not clearing pools when you have Consuming Miasma.

    • Poor CC on the returning large add.

    • Leaving adds alive before Ravenous Dive.

    • Phase 2 has heavy raid damage.

    • Ravenous Dive is a major damage spike.

    • Do not dispel Consuming Miasma early.

    • Players hit by the frontal will take strong bleed damage.

    • Swap for Alndust Upheaval soaks.

    • In the Aln Realm, move adds away from the boss.

    • Keep the large add faced away from the group.

    • Help coordinate control on the returning add.

    • On pull

  • Information not yet available.

Chimaerus, the Undreamt God Simplified

Split the raid between realms and swap each time.
Break shields, kill adds before they reach the boss, clear pools with Miasma, and survive Phase 2 before the Dive.

Belo'ren, Child of Al'ar

  • One of the last clutch of Al'ar, Belo'ren was raised for the purpose of protecting the Isle of Quel'Danas. In the aftermath of the Voidspire. Belo'ren has been irradiated by Void. Confused and freshly hatched, the phoenix is focused on its sole task: Keep any invaders from reaching the Sunwell.

  • Overview

    Two phase fight built around colour matching.

    At the start, each player is infused with either:

    * Light (gold)
    * Void (purple)

    Remember your colour.
    Almost every mechanic depends on it.

    Core Mechanics
    Phase 1 : Colour Mechanics


    Many abilities require you to either soak or avoid them based on your feather colour.

    If it matches your colour, you interact with it.
    If it does not match, stay out.

    Embers

    Creates a soak circle.
    * Soak it only if it matches your colour.
    * Do not enter if it is the opposite colour.

    Infused Quill

    An arrow points toward a targeted player.
    * A player of the matching colour must intercept it.
    * If the wrong colour soaks it, it will likely cause heavy damage or wipe.

    Orb Walls

    Walls of coloured orbs appear.
    * Players of the matching colour must break them.
    * Opposite colour players should avoid them.

    Phase 2: The Egg

    At 0 percent, the boss transforms into an egg.

    During this phase:
    * DPS the egg quickly.
    * Stand on ground that matches your colour.

    The floor will show coloured zones.
    Standing in the wrong colour is dangerous.

    If the egg is not killed in time, the boss respawns and Phase 1 repeats.

    • Standing in the wrong colour.

    • Soaking mechanics that do not match your colour.

    • Standing in the wrong coloured ground during Phase 2.

    • Intercepting Infused Quill with the wrong colour.

    • Failing to soak your assigned colour mechanics.

    • Not killing the egg fast enough.

    • Eternal Burns applies a healing absorb that must be healed through.

    • Phase 2 has pulsing raid damage.

    • Expect damage spikes if players mishandle colour mechanics.

    • Swap based on colour mechanics as required.

    • Position the boss clearly so colour based mechanics are easy to see and assign.

    • Help call incorrect soaks quickly.

    • Phase 2 during the egg burn.

  • Information not yet available.

Belo’ren, Child of Al’ar Simplified

Remember your colour.
Soak and break only what matches it, and kill the egg before the boss revives.

Midnight Falls

  • .

Midnight Falls Simplified

Glory Raids!

With the release of every new raid Daugen takes a crack team of raiders in with the mission to complete the “glory of” achievement. He is even nice enough to put together a handy guide for it too!

As soon as it is available it will be posted right here! Keep your eyes peeled.