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NAMES HERE
Imperator Averzian
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Imperator Averzian wages a relentless campaign, seeking not conquest, but annihilation. His entire will is bent to a singular ambition, to rend the veil between worlds and carve a breach into the Void itself.
Through this wound, his infinite host shall pour forth, drowning Azeroth in darkness.
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Fight Overview
This is a single phase game of Tic Tac Toe. The boss is trying to claim tiles and complete a line and if he gets 3 in a row → wipe.
Core Mechanic
The boss room becomes a 3x3 board. Your job is to control which spaces the boss claims and never let him complete a line, like in Tic Tac Toe.
The boss will spawn 3 immune adds and your tanks will pick 2 to remove with Umbral Collapse. This is a group soak that destroys the add it hits and tanks need to swap between each one.
The remaining add will turn into a portal that will spawn adds. These need to be AoE'd down and interrupted.
Positioning rule - The boss and adds must stay 10 yards away from any claimed tiles or they will become immune and deal 75% more damage.
Other Mechanics
Dodge beams that come out of the boss and don't stand in swirlies.
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Not Soaking Umbral Collapse with the tank
Standing in the beams or swirlies
Letting adds cast without interrupting
Letting the boss win Tic Tac Toe with 3 in a row
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Not soaking properly
Letting the boss get too close to a portal
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Raid wide damage is constant with peaks during the soaks
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Remember the tank swap
Keep the boss 10 yards away from any claimed tiles.
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On Pull
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While the boss is within 10 yards of adds, he also becomes immune.
Imperator Averzian Simplified
Play Tic-Tac-Toe with the boss
CC the adds
Vorasius
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A colossal predator born in the wastes of the Voidstorm, Vorasius is grew to an incredible size fueled by an endless hunger. Summoned to the battle raging at the base of the Voidspire by Voidlight Everdawn, this colossal monster now feasts on both sides.
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Fight Overview
This is a single phase fight with a repeating mechanic. The boss remains stationary throughout.
Core Mechanic
The boss will cast a big tank smash that spawns a crystal wall from him out to the back of the room. These are important because when he casts his breathe ability he will turn his head from one side of the room to the other and if the wall is blocking you, you're toast.*Top tip* He will turn his head to one side of the room at the start of the cast so you can see where to move to avoid it.
You can break the wall by killing the Blistercreep adds next to it. When these spawn they will fixate a player and need to be kited to the wall before they die.
Other mechanics
After the tank smash an expanding donut will appear on the ground. Don't stand in this.
The boss casts Primordial Roar which will pull you towards him. -
Getting pulled off the platform
Standing in the tank smash or donut
Getting hit by the breath ability
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Killing adds before they get to the wall
Killing adds all at the same time
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The tank smash and roar do large burst damage to the raid
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Tank swap after 2 stacks of the debuff from the tank smash
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On pull
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Each wall needs two explosions from the adds to be broken
Vorasius Simplified
Dodge the breath attack and donuts
Take the adds to the wall before killing them
Fallen-King Salhadaar
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After turning on Xal'atath, the fallen king Salhadaar has become a captive of the very Shadowguard he once commanded. Tortured, delirious, and infused with the Void, he awaits his death -- or a chance to win his people's freedom from Xal'atath's grasp.
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Fight Overview
This is a one phase boss with an intermission that is repeated until the boss is dead.
Core mechanic
The phase starts with 3 orbs being summoned at the edge of the room. They need to be DPS'd down before they hit the boss or the group will wipe. He will also summon fractured image adds that need to be interrupted, stunned or otherwise CC'd to get rid of them. When the boss hits 100 energy the intermission starts and the boss rotates sending out spinning beams but taking 25% extra damage.
Other mechanics
A dispellable DoT will be put on players (Despotic Command). This puts a circle on them and damages anyone inside and leaves a puddle on the ground when dispelled.
At certain points in the fight the boss will cast Shattering Twilight on players. This appears as lines coming out from those players in a star pattern. These players should move away from the rest of the group. -
Not killing the orbs quickly enough
Standing in the puddles or beams
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Not moving away from the group when you are hit with Shattering Twilight (star shaped lines).
Dropping circles on other players.
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The raid takes heavy damage during the intermission
Don't dispel the Despotic Command DoT until the players are out of the group
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The boss applies a stacking debuff to players that does damage every second for 15 seconds. When the damage gets too high you should tank swap.
When the orbs appear one will be close to the boss. Make sure to move him away from it.
You should also move him after the intermission as a puddle will be dropped on the floor at his feet.
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On pull
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The orbs will leave a heavy DoT on the raid when they are killed which stacks.
The Shattering Twilight will bounce between players upon contact.
Fallen-King Salhadaar Simplified
Kill the orbs quickly and CC the adds when they appear.
Dont stand in any beams and if you are targetted with spells - move away from the raid.
Vaelgor & Ezzorak
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Born as clutchmates in the red dragonflight, Vaelgor and Ezzorak were once the guardians of all living things. Now, twisted by the dark will of Xal'atath, all that remains of their former selves is their unyielding bond to one another.
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Fight Overview
This is a 2 phase boss fight with 2 dragons. While they are both active for the entire fight one will be on the ground and one in the air.
Core Mechanic
The 2 dragons have different abilities they will cast when on the ground and need to stay 15 yards away from each other and within 10% HP of each other.
Vaelgor:
Nullbeam is a frontal that is soaked by the raid. Immediately after a Nullzone is put down and players will be tethered and pulled towards it. You should run away from the nullzone until your tether snaps.
Dread Breath is a frontal that targets a random player. When the frontal hits anyone in the way will get a long fear (though healers can dispel it).
Ezzorak:
Void Howl puts a circle on each player that explodes after a few moments and leaves an orb on each player. You should spread lightly when you get the circles and interrupt and AoE the orbs down quickly when they appear.
Gloom is a big swirly orb the boss shoots out from herself towards the edge of the platform. When it reaches the edge it will create a big voidzone. Players (up to 5) can shrink the orb before it hits the edge by walking through it as it travels. These players will get a stacking debuff.
When the bosses reach 100 energy the dragons will both fly and start dealing pulsing raid damage for Phase 2. There will be a golden barrier in the middle of the platform players need to hide inside to stay alive. Here you should focus on killing the big add and moving out of the group when you have the purple circle around you. -
Not keeping the bosses within 10% HP
Standing behind the boss
Stacking too closely during Void Howl
Not soaking the Gloom orb
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Aiming Dread Breath into the raid
Not moving out with the purple circle when you are in the golden barrier
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Dispel feared players during Dread Breath
Raid takes heavy damage after Nullzone
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Item description
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On pull
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After snapping the tethers there is a big DoT
Vaelgor & Ezzorak Simplified
Keep the bosses apart
Keep them within 10% HP of each other
Soak during Nullbeam and Gloom
Ensure you aren't standing amongst your team mates during Dread Breath and the purple circle in phase 2.
Lightblinded Vanguard
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The Soul Hunters drop a shoulder token and special boots to boost your cape!
Adarus Duskblaze is an Illidari demon hunter seeking to devour the void energy surrounding Manaforge Omega, he believes if he harnasses the power of the void he will be truly unstoppable.
Together, he and his deadly allies, Ilyssa Darksorrow and Velaryn Bloodwrath, will destroy all who oppose them.
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This is a single phase council fight with 3 intermissions.
The bosses do NOT share their health pools and need to die at the same time.
The tanks should each take one of Ilyssa and Velaryn and take them to Adarus who will jump around.
Phase 1: On pull, 2 void soaks spawn. Assign 2 people to soak these and they need to run through purple puddles left on the floor.
The Hunt will be cast on a random player, soak the line that gets created by this with as many people as possible to share the damage.
When Ilyssa casts Fracture on the tank, two souls will be created.
These need to be soaked by another player, preferably one that does not have the soak on them, as they will take increased damage.
Velaryn will cast Eye Beam on the Tank. Don’t stand in this.
Intermission 1: Aderrus will suck players towards the center of the room. Stay out of the center, while trying to soak any stars that come in from the side.
This is a stacking debuff, so don’t take too many if you’re squishy.
Intermission 2: Dodge the lines coming in. Try and keep still when this is on you and have people walk out of your line.
Intermission 3: The boss will jump around and cast a huge frontal. Dodge it.
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Not dodging.
Taking too many stars in intermission 1 if you're squishy.
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Not soaking Velaryn dash.
Not soaking stars
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There's big damage at the start, and the assigned soakers take extra damage. Keep an eye on them.
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Item description
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On pull while everyone is alive to maximise damage.
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Item description
Lightblinded Vanguard Simplified
info
Crown of the Cosmos
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Fractillus drops a chest token!
An elemental born of the crags and dunes surrounding the Manaforge, Fractillus guards his domain by harnessing the power of the biting sands and hardened glass of the inhospitable wastes.
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This is a single phase fight
The arena is split into 6 lanes, each marked by a crystal.
The boss will target 4 players with Crystalline Shockwave, this will place a wall at the back of the lane they are currently standing in. There are white arrows pointing from the boss to help avoid dropping multiple walls in the same lane.
Shattershell will target 7 players, destroying one wall for each targeted player in their respective lanes. Targeted players should stack in lanes with more walls.
Choose a dedicated ""safe lane"" to keep free from walls, this will be the main grouping point for players not targeted by mechanics.
When walls are destroyed they will create Nexus Shrapnel swirlies, these should be avoided.
Tanks will be targeted with Shockwave Slam, placing a wall in their current lane and giving them a debuff that causes the next Shockwave Slam they take to deal 5000% extra damage for 55 seconds.
Tanks need to swap after every Shockwave Slam.
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Getting too far away from your healers while clearing walls.
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Putting 6 walls in a single lane will cause the boss to cast Crystaline Overcharge, increasing it's damage by 200%
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Keep an eye on how far players are going to clear walls, they may be out of range when clearing the outer lanes.
Players targeted by Shattershell will get a nasty DOT before removing a wall, keep targeted players topped up.
When a tank is targeted by Shockwave Slam, the whole raid will recieve a DOT
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Item description
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On pull while everyone is alive to maximise damage.
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Item description
Crown of the Cosmos Simplified
info
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Chimaerus, the Undreamt God
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Salhadaar drops a very rare two handed strenght weapon!
Once the ruler of K'aresh and former enemy of Dimensius, Nexus-King Salhadaar has emerged from the shattered husk of K'aresh, revealing he has made a pact with the All-Devouring.
Atop his Royal Voidwing, Salhadaar commands the Shadowguard to ensure the return of his new master.
Oaths will be fulfilled and all will be made to serve.
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Phase 1: The encounter starts and all players get a debuff applied to them called Oath-Bound.
You start with 3 stacks of this and we need to remove them before the end of Phase 1.
Make sure the raid is split up in 2 groups for the intermission
The boss will cast either Vanquish or Conquer. Tanks taunt during the cast of this spell.
Vanquish is a frontal that needs to be faced away from the raid. This is also a knockback.
Conquer is a soak that everyone needs to be in to remove a stack of Oath-Bound
While this is happening, players will be targeted by Behead. This deals moderate damage and leaves a claw shaped puddle. Don’t stand in this!
At 50% the dragon will land dealing raid wide damage and a knockback and we enter Phase 2
Phase 2: Netherbreaker gets cast on a 4 players which need to be taken to the edge of the arena. Make sure there is no overlap.
Behead still gets cast during this phase.
When the dragon cast Dimension Breath, it will send a big damaging beam towards the tank,and through the portals left by the Netherbreaker. You can see where the lasers will go through the portals, so be aware of this!
After about 45 seconds, the boss will fly away and we enter the intermission
Intermission 1: The split groups go either north or south and use their Reshii Wraps Extra Action Button to go to the platform
On the platform; Stun the Shadowguard Reaper’s as much as possible to step them jumping around.
Keep the Nexus-Prince interrupted! He will also cast a moving beam which you need to dodge.
The Manaforged Titan has a long cast with swirlies that need to be dodged.
Prioritize the Titan, cleave the rest down.
When everything is dead, head back to the portal and use your Reshii Wraps Extra Action Button to go back to the boss
Phase 2 repeats now for a minute. until Salhadaar jumps off the dragon.
Intermission 2: Salhadaar starts eating the dragons soul. We only have to dodge some lines here.
The dragon takes 100% extra damage here so bloodlust, pop your cooldowns and nuke the dragon!
Any health left on the dragon after the channel will heal the boss.
Phase 3: The boss immediately casts Galactic Smash on several players, spawning a Dark Star after some time. Take these to the edge of the Arena. The boss summons images of himself and jumps to these players, dealing damage the them, and the entire raid. The further you go from the boss, the less damage it does.
The Dark Stars act like black holes, sucking players in. Fight the suck!
The Dark Stars then transform into spikey donuts, and leaves rings on the floor in an expanding fashion. Plan your movement carefully here!
After some time, some players will get targeted with Starkiller Swing. Aim this towards one of the Dark Stars to destroy them, leaving you more room to dodge. This hurts alot so pop a defensive here. It also leaves a Dot!
Tanks should swap after this as it’s a big tank buster.
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Not getting your stacks off.
Standing in the Behead lines.
Standing in the "donuts".
Getting sucked into the Dark Stars.
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Not placing your stars or netherbreakers in the right spot.
Not stunning/interrupting the adds.
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Plan big cooldowns around intermission 2, as the King's Hunger channel hurts. A LOT!
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Item description
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At the start of the 2nd intermission.
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Item description
Chimaerus, the Undreamt God Simplified
info
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Belo'ren, Child of Al'ar
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Dimensius drops an omni-token, good for any tier slot!
Deep within Manaforge Omega, Dimensius ""the All-Devouring"" and destroyer of K'aresh, stirs as his devoted ethereal followers use the Dark Heart to give him sustenance. If they succeed, they will unleash a being of unfathomable power that threatens to destroy the very fabric of reality.
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Phase 1
Split your raid team into two halves which will enter the arena from different portals; one on the left, one on the right.
Whichever tank has aggro should be in the middle, as the boss's auto attacks hit in a circle around the tank, and the tankbuster will knock everyone away.
As the encounter starts, kill the adds on each side and have a player pick up an orb called Excess Mass by running over it. You may assign people to do this but it is not required.
Once they are dead, get ready to run to the middle of the platform once the boss casts Devour. When players holding Excess Mass orbs stand together, this will spawn a purple gravity puddle.
Any player not standing in the purple puddle when Devour goes off will be instantly killed.
Once the cast ends, players split back up to their sides - Try to do this quickly in order to avoid the auto-attack coming for the tank. Soon after, the tankbuster will knock everyone back from the middle; watch out for the edge!
The tankbuster spawns additional adds just like the one at the start of the encounter. Kill them and have players pick up Excess Mass as before.
Soon after, you will see a dark circle on each side of the platform which explodes.
Once it explodes, it becomes a soak mechanic with a big purple orb; everyone should stand in this as soon as possible, as each moment in the soak reduces its final explosion.
During the soak, two players on each side will be targeted with Reverse gravity. These players will be knocked up high into the air with a circle under them and pulled slowly towards the boss.
Holders of the Excess Mass orbs should stand in these circles to bring their friends back down. If any player is pulled all the way into the boss, they die.
Soon after the Reverse Gravity is resolved, another tank buster will knock players away from the middle and spawn adds just like before.
Once the Excess Masses from these adds are picked up, you will be repeating the previous mechanic with the soak and Reverse Gravity again.
After the soak is resolved, each side should group up, as the boss will cast Devour again and you will need to create another gravity puddle.
This is followed by another tankbuster and additional adds. Rinse and repeat the previous mechanics, but meet up back in the middle of the arena again if you see another Devour cast, as you will need all of your Excess Gravity to survive.
Phase 2
It's Dragonriding time! As soon as Xalatath allows it, mount up on your dragonriding mount and press your forward surge button in order to fly into a ring.
If you have done any dragonriding races before, this should feel very familiar. Note that you don't have to fly through each ring but they do give you vigor each to help increase your speed.
While flying, the boss will be casually throwing fragments of worlds at you, and shoot a beam from his chest. Just make sure to dodge them.
Keep following the rings (or freestyle your way) to a small platform where you will fight a large void add.
Note: There are hidden Stellar Cores around the flight path, under or around space rocks, which deal damage to the large add when flown through.
Their placement is the same every time, so if you grab one you can repeat that every time.
Once you land on the platform, ensure the add is pulled towards the half of the platform pointing towards the boss, as the platform will be split in 4 quadrants and you will get pushed back later.
As mentioned, the platform will now be split in 4 quadrants by small adds that cannot be moved. Choose one to kill in the line that splits the left/right sides, as you will need to move to the sides soon.
Look at the boss itself, as he will raise one arm, and run to the opposite side of the raised arm, sticking pretty close to the edge. The boss is throwing a planet at you, which covers the rest of the platform.
Soon after the planet has landed, the boss will cast a powerful pushback.
You can solve this with movement speed boosts and mobility if you're confident, but most groups will opt to kill one of the front/back dividing adds in order to create a gap instead.
Once the big add is finally dead, you will be allowed to fly again, exactly as before just further towards the boss.
The second platform will be the same as the first, the only difference being the abilities used by the big add; the first will have a frontal line and the second will have a circle AoE.
Killing the second add takes you to...
Phase 3
This phase starts with the boss taking 50% increased damage, this is likely where you will send your Bloodlust unless you need it to push another phase.
Once the boss recovers, he will throw down little planets with purple circles under them. These purple circles will prevent Devour later in the fight, just like the gravity puddles in Phase 1.
During this phase, the tanks should split off from the rest of the group, as the boss once again auto-attacks them in a circle that knockes players away.
Note that the back of the platform and the boss itself will both kill you if you step there, making the knockbacks extremely dangerous.
After all the planets are spawned, the boss will start sending out shockwaves from three spots around the arena, one after the other.
These shockwaves deal damage and debuff you to take additional damage from the next shockwave for 3 sec when you get hit (which you will, unless you have a blink-type ability).
You can resolve this by moving close to the first shockwave, then moving towards the second shockwave so it hits you after 3 seconds, then letting the last one hit you after 3 seconds as well.
At this point, the boss should cast Devour, so get under a planet. This also shrinks the arena.
Then, he will explode one of the planets and turn it into a black hole, which deals big proximity-based damage.
The black hole "lethally spaghettifyes" anyone who stands in it, but it is thankfully fairly obviously different.
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Not standing in a gravity puddle or under a planet during Devour casts.
Not being saved by your team if targeted with Reverse Gravity in P1.
Being knocked off platforms, into the boss, or into void, depending on the phase. Tankbusters and the boss's auto-attacks are the biggest contributor, but there are several mechanics to worry about.
Not reaching the platforms quickly enough in Phase 2.
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Picking up an Excess Mass orb in P1 and not helping your Reverse Gravity'd friends down.
Tanks: Standing too close to your team in P1 or P3.
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Devour casts in P1 and P3 deal heavy damage even if you resolve it correctly.
The soaks in P1 will deal a bit of damage to everyone while they are soaking, and potentially a huge amount of damage if not enough time was spent soaking.
In P2, the pushback phase will deal a good chunk of damage, make sure people are topped up beforehand.
In P3, any created black holes will deal a large burst of raidwide damage, depending on the distance from the black hole. Likely a good spot for a raid cooldown.
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Item description
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Start of P3 during the damage amp.
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Item description
Belo’ren, Child of Al’ar Simplified
info
Midnight Falls
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The Soul Hunters drop a shoulder token and special boots to boost your cape!
Adarus Duskblaze is an Illidari demon hunter seeking to devour the void energy surrounding Manaforge Omega, he believes if he harnasses the power of the void he will be truly unstoppable.
Together, he and his deadly allies, Ilyssa Darksorrow and Velaryn Bloodwrath, will destroy all who oppose them.
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This is a single phase council fight with 3 intermissions.
The bosses do NOT share their health pools and need to die at the same time.
The tanks should each take one of Ilyssa and Velaryn and take them to Adarus who will jump around.
Phase 1: On pull, 2 void soaks spawn. Assign 2 people to soak these and they need to run through purple puddles left on the floor.
The Hunt will be cast on a random player, soak the line that gets created by this with as many people as possible to share the damage.
When Ilyssa casts Fracture on the tank, two souls will be created.
These need to be soaked by another player, preferably one that does not have the soak on them, as they will take increased damage.
Velaryn will cast Eye Beam on the Tank. Don’t stand in this.
Intermission 1: Aderrus will suck players towards the center of the room. Stay out of the center, while trying to soak any stars that come in from the side.
This is a stacking debuff, so don’t take too many if you’re squishy.
Intermission 2: Dodge the lines coming in. Try and keep still when this is on you and have people walk out of your line.
Intermission 3: The boss will jump around and cast a huge frontal. Dodge it.
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Not dodging.
Taking too many stars in intermission 1 if you're squishy.
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Not soaking Velaryn dash.
Not soaking stars
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There's big damage at the start, and the assigned soakers take extra damage. Keep an eye on them.
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Item description
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On pull while everyone is alive to maximise damage.
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Item description
Midnight Falls Simplified
info
Glory Raids!
With the release of every new raid Daugen takes a crack team of raiders in with the mission to complete the “glory of” achievement. He is even nice enough to put together a handy guide for it too!
As soon as it is available it will be posted right here! Keep your eyes peeled.

