In the grand convergence of Elune and the Winter Queen, a miraculous creation emerged which was called The Sisters' Tear. With this being much more than an artifact, the item represented the very essence of renewal—an emblem of hope and fresh beginnings. The fallen Night Elves made a deliberate choice to be part of this rebirth of Night Elven society and culture, using their souls to create the foundation for their race’s resurgence.

This new seed of the World Tree represented the fusion of the Emerald Dream and the cosmic energies of Ardenweald. It stands as a living testament to the unending cycle of life and death, which features heavily in Night Elven culture and beliefs. Under the guidance of Tyrande Whisperwind, this seed was planted within the Emerald Dream, protected and fostered by the custodians of nature and the Keepers of the Dream. The growth of this seed was a serene journey toward becoming a towering World Tree, a Night Elven symbol of life and change.

Ysera, the previous Aspect of the Green Dragonflight, returned from the Shadowlands. She stands as a pillar of right and just, thwarting those who seek to claim the Emerald Dream as their own. The Green Dragonflight stood as unwavering Guardians of the Dream, poised to shield Amirdrassil from impending danger. Despite this vigilant guardianship, a new threat emerged. Fyrakk and his forces, having recently been joined by allies, the Druids of the Flame in service to the new Fire Lord. As adventurers, we have not seen this collection of Druids since the Cataclysm and it was thought that they had sputtered out like a damp squib. This unlikely group of enemies sought destruction to remove the taint of the titans for the Druids to make way for the Firelands.

Together, Heroes of Azeroth bear arms with all our spells and weapons, setting aside all old grievances. We present a united front to protect the very life essence of Azeroth against the mounting odds. We will stand resolute in defence of the World Soul that so many have sought to destroy, corrupt or bend. Whether you be Horde or Alliance, we stand shoulder to shoulder- brothers and sisters united in the defence of Amirdrassil and the Emerald Dream.

Lore

Guide by Zippy@Starship🌈

Lore credit: Talvi@Starship🌈

Special thanks to: Joe Perez of Blizzard Watch

Last updated: 21/11/2023

Route Map

Gnarlroot Simplified

  • Dodge the bad.

  • Run out on Normal / Activate adds with Kazzara-circles on Heroic.

  • Kill adds.

  • Intermission: (Catch soaks on Heroic) and run at roots to burn them.

🏆 Heroic Changes

  • Adds now spawn inert and need to be activated.

  • Drop the Kazzara-circles on the inert adds to activate them and kill them.

  • Hit as many as you can, but won’t wipe if you miss a few.

  • Note the adds deal raidwide damage on activation. (This also happens on Normal, but you can’t avoid adds activating on Normal)

  • During the intermission, you now need to stand in a soak before you can burn roots. Soaks spawn in every quadrant.

Igira Simplified

  • Don’t stand with tanks.

  • Put spear circles near each other for cleave.

  • Know if and when you’re supposed to soak in the intermission.

  • Dodge the bad.

🏆 Heroic Changes

  • Players take double damage from soaking weapons for the rest of the fight. Split into groups a la Zaqali Assault door soak.

  • In sword phase, swirlies now erupt in a cross pattern out from the circle.

  • In dagger phase, orbs now shoot out from every heal absorb’d player after they are healed through. You can survive being hit by one, but not more, so spread out before being healed.

  • In Axe phase, each player can now only soak once. Split raid in half.

Volcoross Simplified

  • Split into teams.

  • Dodge the bad.

  • Stay near-ish the growing lava puddle.

  • Run circles away.

🏆 Heroic Changes

  • Tail slam now spawns lava waves. Dodge them.

Larodar Simplified

  • Kill and heal any adds that appear, they take priority over the boss. Stand in green circle when it appears. Don’t get hit by tank frontal.

  • Use a defensive on the intermission.

  • Run away if you get a fire circle on you.

  • Be extra careful with taking damage. Any unnecessary damage on this fight can cost the healers precious brain capacity.


🏆 Heroic Changes

  • The tank charge now deals raidwide damage when it lands, reduced by distance charged.

  • When Scorching Roots spawns, it must be immediately hit by a player who is acting as a fire hose before it can be killed and healed.

  • Each player can only click the seed once per fight. Need 3-9 players assigned for this.

  • The swirlies in phase 1 now spawns 5 orbs which move towards the boss and must be taken by a player. The player gets 20% crit for their trouble. Any un-taken orbs increase the boss’s damage for 10s.

  • Phase 2 treants now leave fire in their path, making it more important to kill them before they reach you.

  • Phase 2 Tank DoT is longer.

Council Simplified

  • Focus whichever boss is near the bear.

  • A few melee stand in bear charge. If you become a duck, run through green circles and use Preen ability to turn back.

  • When shielded, stand in a green circle.

🏆 Heroic Changes

  • Only soak every other bear charge or perish.

  • Bear’s tankbuster is now a cone.

  • Poly’d players will poly other nearby players after they’re back in human form.

  • Failing to kill them together heals them more.

Nymue Simplified

  • Don’t cross the pretty lines.

  • Individually soak flowers on the ground.

  • Dodge horizontal lasers.

  • Split into groups in add phase.

🏆 Heroic Changes

  • The tank mechanic now applies to several other players and creates an impassable wall. Make sure these go to the edges or the back of the arena.

    Note: This mechanic causes the target to take double damage for 20s, so be extra careful with them.

  • The adds’ frontal now spawns the personal-soak flowers from Phase 1.

Smolderon Simplified

  • Keep the boss and all players near the edge of the arena.

  • Run away if you have a fire circle on you. Soak if you don’t.

  • During intermission, run over your fire orbs and burst the boss while dodging the fire rings.

🏆 Heroic Changes

  • The fire circles that target half the raid will now shoot tornadoes towards the player’s front and sides. Dropping them near the edge will make some tornadoes simply fly off into oblivion.

  • Soak now causes the tank to explode with proximity damage after some time. Help them run if they’re slow (a DK).

  • Failing to grab your orbs in the intermission will increase the boss’s damage by 3% per orb.

  • Enrage happens after 4 intermissions.

Tindral Simplified

  • Be close to the boss, closely spread with fire circles and kill entangling roots.

  • In P2/3, step on seeds (watch your hp!).

  • Run away with Fiery Growth debuff.

  • In intermission, fly through green orbs.

🏆 Heroic Changes

  • More solar beams in Moonkin phases.

  • Stepping on multiple seeds in Treant phases causes increasing damage. Avoid taking more than 2 before the debuff drops off you.

  • The trees are now permanent if you fail to step on any seeds, likely wiping the raid.

  • The intermission shield is much bigger, making it more important to grab all the green orbs for big deepz.

Fyrakk Simplified

  • Drop fire pools near pre-existing fire. Run away from flame rift.

  • Soak fire orbs in the intermission.

  • Kill adds as priority in Phase 2. Dodge the breath.

  • Grab a seed in Phase 3 if you are confident you can dodge well. Use the seed during Apocalypse Roar or stack up with a player who did. If you get a circle, run to the edge.


🏆 Heroic Changes

  • In all phases, a player will sometimes be marked by Blaze. This will shoot out from two sides of the player the player. It is very clearly indicated but there's several going off around the same time. Make sure this doesn't hit Amirdrassil roots in P1, friendly adds in P2, or seedbearers in P3.